Let me just state at the very beginning that last time i played HB was like 10 years ago - latetly i was checking all the games that i use to play to see whats going on so here i am. So all my answers could be wrong just because mechanics could have changed or i might be clueless about some things.
What is your absolute favorite aspect of Helbreath?
ofc PVP
How long have you played helbreath?
3-4 years
How would you best describe helbreath?
hard to say - pvp based mmo ?
Have you ever looked at the Helbreath Story thus far? How would you like the new game to fall into this? If at all.
didn't care about story - imho waste of resource to bother with indepth story
Name suggestions?!
no ideas atm
What is your favorite Role? Why?
a) Mage
b) Warrior
c) Hybrid
b and c - warrior seemed easier to level up then mage also mining was usefull for my guild
Did you ever want to, or have you tried other roles? What kept you from it?
I tried battlemage but it was really item dependent
In your opinion, what is the best weapon/spell in game?
hard to say - when i played hammers were go to weapons because of the armor stripping and 99% of mages used blizzard for freeze effect
What weapon or spell do you wish was more viable?
BOWS!! i would really like to see Archery as a viable option for late game and fighting also any weapons like daggers or short swords were totally useless when i used to play - either make them viable or just remove either from game or loot tables
Name 3 items or spells you wish were more viable.
I was out of the loop for too long to even know the items that are currently in the game - you should check anything that was pretty much not used by playerbase
If you could add any type of item to the game, what would it be?
Anything that gives more options for combat to not be a constant chase fest - running around whole middlelands and calling for reinforcements. Sure there is sword of medusa and ice sword but as far as i remember those were ultra rare so maybe something like Amulet that grants you aura that drains Stamina from enemies around you , ofc not from half the screen but a decent radius so when you chase some1 they can't run forever or they have to stop to cast stamina recovery and thats when you rape them
If you could modify any item/spell/ability in the game, what would it be? How would you change it?
I would consider adding more effects to weapons - like hammers stripping armor , maybe axes would apply Bleed effects on crits - 10 secs dot like poison - some other effect for giant swords etc. so players would consider using something else then Barbarian Hammers
Do you think the game should go back to a subscription based game? If not, what options/bonus’ do you think could be provided for an optional subscription?
i don't think p2p would work ,depends on price but the market is flooded with games atm and most new games start with p2p and go f2p or b2p in less then a year - i'd rather see f2p with balanced cash shop that should provide higher playerbase
Weekly event ideas or constant event types (Think arena system from other games). Are you happy with how crusades and castle sieges are played out (short of player base)? Are there any changes you would like to see to any of these classic event styles?
As far as i remember on the international server the crusades were once a week - i would rather see those twice a week or something like that - it just feels really dissapointing when you can't be there on crusade cause its during your work time
Think about the combat system, do you like it? Any suggestions or dislikes behind mechanics? Things to consider:
- Grid based movement.
- Critical Strike system.
- “Skill” Based Aiming/Targeting (aka, no click/tab targeting)
- MR/AP/MA/MR/Regen Based Armors
- Safe zones
- Player Effects ie. Knockbacks/Slows/Disorienting Effects
everything seems fine to me , except maybe disorienting effects like illusion movement - those were really just a pain in the ass , once you figured it out which was pretty quick it wasn's bringing anything to combat except minor annoyance
about MR/AP/MA/MR/Regen Based Armors
you should check which ones were rarely used and maybe buff those or just get rid of them
What are your thoughts on Max Level?
it was 180 and it was fine but getting to 180 is another story
What are your thoughts on Max Stats?
200 was fine altou you could consider creating some class versatility with stats - for example give option to get 1 stat to lets say 220 via a quest but limit some other stat to 180 then - like Warrior with 220 str and 180 dex you could get better weapon like new hammer requiring 220 str but you get lower dex so you're better against mages and other warriors have advantage against you - ofc numbers and benefits were just an example
What are your thoughts on current state of the Stats and their ”place” in the game?
As far as i remember dex was pretty underwhelming - compared to Magic which is suppose to be equivalent of dex for Mages (at least thats how i see it ) magic on top of hitting propability was also giving mana so i would definitly consider adding additional effect to DEX - maybe something to do with weapons like bows and fencing
What are your thoughts of DK Armor and Weapons?
i don;t know - only used when you're out of ZEMS i guess
What are your thoughts on Hero Armor?
This is something that should be Best in Slot end game armor imho and not only something to show off. Geting those Ek for hero set should be your goal from the start and the more pieces you get it should get more powerfull gradually
Consider this, and again its just an example : What if hero set was granting multiple stats like MP/HP/MA/PA etc. the stats that you could get on drops from monsters but in lowest tier - so for example if minimum MP on item was 21 mp you would get 21mp per hero armor piece so you would have 21 mp with 1 hero item and 105 with 5 items - ofc you could change the numbers im just giving you the idea.
So i could look something like this
1 piece of hero item you get mp21 hp21
2 pieces you get mp 42 hp 42 and maybe MA 18 and PA 18
3 pieces you get mp 63 hp 63 Ma 27 PA 27 and another stats - 4 pieces another stat and 5 pieces you get bonus dmg , numbers to be balanced and stats to consider which ones you want to give , could split all the stats depending on warrior/mage sets but im not a fan of dividing playerbase into warriors and mages cause that is just limiting different characted builds
On a scale of 1-5 (One being Least Favorable, 5 Being Most Favorable), how would you rank the leveling process/flow of the game. Things to Consider:
- Do you think current game style caters to the beginning/middle and end of the leveling process?
- Does the game only become fun as you level?
- Does the game get less fun as you level?
If you chose anything below a (1), what would you like changed/included?
3 - i liked the fact that had to be constantly on your feet , that you could be ganged anytime but on the other hand grinding to 180 should not be your main goal it should be pvp while on max lvl so i would maybe reduce the amount of exp you need for max lvl
What are your thoughts on cash shop?
should not provide any PVP advantages - you could sell some time saving items , like crafting boosters , exp boosters , faster skill(weapon skills, magic resist etc) leveling boosters no EK boosters thou , cosmetic staff like mini pets maybe town transfers , gender change potions , maybe name change potions but you could always get scammers using those so thats risky.
What would you like to see added or removed?
Third City was mentioned couple of times and i agree with that but only if you could somehow monitor population of towns and provide free city transfers to try and keep the balance also any Events that would be hosted on server should have only one winner so there is no ganging by 2 towns against the third. Seperate shards for NA and EU - im from EU and we all know how high ms can ruin the fun. More options for classes not only Mages vs Warriors and couple battlemages , you could try and make some archer class and/or something else - once i saw Charisma based class on some illegal server. it had its own spells based on charisma instead of int - i belive it was limited to 7th circle so you had AMP and energy strike as your main spells but some spells were disabled for this class like zerk if im correct. Anyway you get the idea could provide different spells for different stats so if you're regular mage with int you dont get access to spells granted by another stat and vice versa.
Crafting skills should not take away the skill slot - it was just forcing players to make alts for crafting
Windowed Mode , alt tabbing constantly when you want to check something should be long gone , adjustable windowed mode , fullscreen windowed mode also higher resolution but limited so ppl with largest screens possible dont have advantage we don't want players get attacked from offscreen. And i don;t really remember why but ppl were running with lowest details possible , some1 told me that higher dps = more run speed , no clue if thats correct or if there's a limit to that like 60 fps , but if it is the case this should be somehow fixed.
How do you feel about the game master presence in the game? Did you like the physical appearance and interaction within the game for questions and events; or do you prefer them to remain behind the scenes through email and/or ticket system support.
The only time i like to see a GM is when some1 gets banned and i mean exploiters or gold sellers - players like to see that something is being done , best example is guild wars 1 when some1 was getting banned Reaper appeared with a giant scythe - short clip with example
www.youtube.com/watch?v=Zxvmb8HbA4s So i guess thats my 3cents i hope that not everything was utterly stupid