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Post by TehG00SE on May 6, 2015 22:05:12 GMT -5
Well currently we are working on stuff to do things, but things that do stuff is next, promise.
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Zero
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Post by Zero on May 7, 2015 3:57:03 GMT -5
I can't help but feel once the "Soon" comes around it might be a bit of a disappointment on the level of maybe "we finally found people to work on it" or similar. Can you tell whether or not work is actually underway on the game and such?
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Post by TehG00SE on May 8, 2015 12:47:08 GMT -5
Well naturally people will be building up excitement as if the game was going to launch next month. Its not. We already have a company to work on the game, and the engine to do so. The announcement to come will be step one of the process. And more details to how we are going about things, and how they will be progressing. Keep in mind, we brought the community into the project long before the project would "normally" be announced. This was because we were going to be taking the game down, and didn't want to do so without a valid reason. Also, didn't want people to think the game, or the genre was dead. As you and I have discussed in previous post, this is in some ways a double edge sword, we are by default hyping something that will not be ready as soon as people want it, and at the rate people want it, or the way people want it. I still believe this option was better than closing the game, and not giving any details or plans for the future. Much of my "soon" is because some things change from day to day right now, I don't want to say 1 thing, and then tomorrow it changes to another avenue. We can keep that frustration internal when it happens, and once things are in stone, we can announce and build on that foundation.
When the next announcement is released, many people (I feel you especially) will likely be a bit disappointed, because like many others, you have a lot more invested into the game, and unlike others, understand the process a bit more and have already openly not agreed with much of the way I/we have handled things. Understandable. However, there will be a lot more forward momentum after the announcement. As much of what we are doing now is prep, and "planning" sort of things to make sure going forward goes more smoothly. This will also include many new stages in what you see here. Appearance will become a focus, I will be looking to forums, and website. This has all been about including the already existent community up next is reaching out to people who have never heard of Helbreath, and likely wouldn't of given in the time of day in the past. I will also be building a team from the community that has expressed interest here who will be involved in the more in-depth development of the game (items, mechanics, spells, etc) combine minds to bring all of the suggestions people have come forward with, and what hasn't been brought up, and start building up the depth of the GDD. As I have mentioned before, our current team is small (a reason for the slower pace). Once we start moving forward, the team will grow in multiple directions, and we will be able to progress more exciting updates, as "official" progress will be made. Progress that can be shared in pictures and videos, rather then 30 page documents and contracts nobody cares about but us.
The game wont be released all at once, it will be released into stages. We are looking at working with steam (as people have suggested) along with a few other avenues. I cannot stress enough, this is not a private server, we are not copy and pasting code, and hiring a coder to change a few things plus a loading page and calling it a day; note: I am not to take away from what others have done, I have seen a tons of amazing work done in the realm of Helbreath outside of "our" server. I am simply emphasizing on the fact that this is not the same thing, and not something that has been done before. Its also the first time iEnt has done this for an MMORPG. Theres a lot of new steps we are learning about, and we are not trying to hack our way through this. The game deserves to be done correctly, and the community deserves the game to be done correctly. My goal is to bring the community with us for the Ride, and I understand a large majority of people are sitting in the back reciting "are we there yet" over and over. Its bound to happen.
Know we are working, and momentum will pick up once the ball starts rolling. I am WELL aware of the up hill struggle I am going to have keeping people on board, and the beetings I will be taking =) I am quite use too it. This community broke me in many years ago.
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kaze
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Post by kaze on May 9, 2015 12:47:15 GMT -5
I miss the days doing Abby and then being raided while trying to kill the big head.
I miss solo raiding a tw hunt and taking down 4 ppl lol
I missed finding a party of 10 afk characters.
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Zero
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Post by Zero on May 10, 2015 2:24:20 GMT -5
I just hope it's not something like an inexperienced random "company" making it in RPG Maker. Even though Helbreath itself is a simplistic game, it was only simple on a code level because everything was hardcoded and straightforward which was terrible, but necessary evil for the sake of optimizations on current gen platforms at the time. Nowadays there's no excuse for such practices especially when current gen PCs do this with ease: I'm insanely curious about how "the company" manages to code it in its entirety and how long it takes.
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Post by TehG00SE on May 11, 2015 12:34:32 GMT -5
I miss the days doing Abby and then being raided while trying to kill the big head. I miss solo raiding a tw hunt and taking down 4 ppl lol I missed finding a party of 10 afk characters. Party of 10 AFKers?!
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Post by TehG00SE on May 11, 2015 12:38:12 GMT -5
I just hope it's not something like an inexperienced random "company" making it in RPG Maker. Even though Helbreath itself is a simplistic game, it was only simple on a code level because everything was hardcoded and straightforward which was terrible, but necessary evil for the sake of optimizations on current gen platforms at the time. Nowadays there's no excuse for such practices especially when current gen PCs do this with ease: I'm insanely curious about how "the company" manages to code it in its entirety and how long it takes. I don't even know how to answer that question to know if I am allowed to answer it or not. Can you dumb that down for me a bit? Keep in mind, I am not a coder, I have never been a coder (Though I did scripting for Tribes 1 back in the day!) I am not the one doing coding, I am here for community, and to fill in the blanks on what to code, and how the game should work/function. (With the help from others)
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Zero
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Post by Zero on May 12, 2015 6:24:38 GMT -5
I just hope it's not something like an inexperienced random "company" making it in RPG Maker. Even though Helbreath itself is a simplistic game, it was only simple on a code level because everything was hardcoded and straightforward which was terrible, but necessary evil for the sake of optimizations on current gen platforms at the time. Nowadays there's no excuse for such practices especially when current gen PCs do this with ease: I'm insanely curious about how "the company" manages to code it in its entirety and how long it takes. I don't even know how to answer that question to know if I am allowed to answer it or not. Can you dumb that down for me a bit? Keep in mind, I am not a coder, I have never been a coder (Though I did scripting for Tribes 1 back in the day!) I am not the one doing coding, I am here for community, and to fill in the blanks on what to code, and how the game should work/function. (With the help from others) It's more of me hoping whomever was selected to do the job, does it properly. Back when HB was first made, shortcuts were taken on a code level that allowed the game to run on just about any system (I started playing HB on a 166mhz Pentium for example). Nowadays, such shortcuts make code non-maintainable and should the job be completed and contract terminated, it'd be a nightmare to do post-release changes.
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Post by TehG00SE on May 13, 2015 10:45:25 GMT -5
That is actually a topic I have recently brought up. -My- goal is to be able to continuously release fresh content. How that is gone about, I am not 100% sure yet. Whether we keep contract, or code in a way that allows us to bring in an in-house team after the fact to maintain and update content. Likely not the exact answer you want, but this is something I am pushing for. What ever that is worth =)
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souks
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Post by souks on May 22, 2015 16:15:29 GMT -5
I remembered playing this game in High school (the international version 13 years ago), then the USA version and then forgot my original Account. A lot of my friends and I would like to see Abaddon II project being finished in the next 5 years. I recommend going aggressive on developing the game. Helbreath was the top mmorpg game in south korea for a long time, until the company lost interests in the project. I think Ient has the ability to make this game shine again, however, I am a little worried that Ient might not have the experience and funding to develop a game that can produce 1 million subscribers? I could be wrong. Also, do Ient have the experience project game managers that are able to keep up with today's mmorpg graphic/gameplay changes that the online mass community wants? These 2 question makes me worried. If Ient can finish this game with updated graphics, more maps, more gears, more rewards, and develop an "up to date" mmorpg with the unique pvp style of helbreath, I think they have a huge profit potential waiting for them.
Today, I just wanted to create another account so I can play again, however, I found out that the game was moving on to AbaddonII . This caught enough of my attention and that got me excited enough for me to make a post. I hope we get a lot of more news, by the end of this year, about new artwork, what 3d engine will be used (I hope the new soon to be released direct x12 will be used), maps, gears, monsters and how much funding will be put into the project. I believe all this news will drive create a larger fanbase and will naturally create a hype within the mmorpg community.
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dodi
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Post by dodi on Jun 5, 2015 12:38:03 GMT -5
G00SE, were you a member of HBPortal forums?
I guess I remember your nickname from there.
Anyway, I was feeling nostalgic so I thought I should try HB a little bit, and it seems the game is down and another is coming? Omg. This is crazy. I played since HB INT, much before USA came out, lvl cap was 120 or 140 I can't remember, much before the hax00rs spawned TWs and HCs inside the warehouses (and I guess that was the beginning of the downfall of HB, because of what that meant and the following events - private servers, etc). I guess it was like... 11-14 years ago? I quitted some time after HB USA came, but I often returned for a couple weeks of play until the last time I did it, around 2011.
So many memories comes to my mind.
Well, I see you guys are looking for help, so if I can help I would in any way. Even playing in alphas/betas and giving feedbacks, things like that. Even tho I quitted HB a long time ago, I still play mmorpgs/arpgs and played almost every single title you can imagine. I am currently playing TERA. Before that I played a lot Diablo 3 and WoW. And I still think that HB was the best mmorpg experience I've ever had.
I really hope you guys can achieve what you are looking for.
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Zero
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Post by Zero on Jun 6, 2015 17:52:39 GMT -5
So why the withdrawal from the project goose? I fear nothing will become of this project simply because iEnt.
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Drogo
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Post by Drogo on Jun 9, 2015 16:57:45 GMT -5
So why the withdrawal from the project goose? I fear nothing will become of this project simply because iEnt. You're not the only one worried that nothing will come of this... Prove us wrong goosey!!!!!!
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Post by aiedenwolf on Jun 9, 2015 17:00:58 GMT -5
I just found this site yesterday... just made the account... looking through i thought it was promising until i noticed that none of the announcements that had been said would come have appeared unless i missed them... i hope this goes somewhere... i miss helbreath... (or whatever they are calling it now...)
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Post by TehG00SE on Jun 11, 2015 12:12:12 GMT -5
Hey Guys,
Yes I am g00sey from HBUSA/HBPortal before my falling out with Hawk.
Due to NDA, I cant say much (I am still bound to it) and I don't want to take away from what is being done; because there is still work being done. Simply put, our vision and goals were no longer aligned. (Or so I feel) and therefore I did not feel I could stay along for the ride and contribute as they wanted. This is noones fault, and theres no bad blood. All of this along with some distractions from real life (Lost my job of 12 years ><) I chose to step aside. The project is still progressing, and I am sure someone will be updating in my absence. I thrive on community so I could not help but post and reply frequently. In my absence they may not have someone as focused on that end YET. Don't lose all hope, work is still being done. Patience is all I can suggest for now.
Stay tuned. The rest of the team is still working on the project. I am not checking back here as much, as I am working on other projects, and searching for a new job! I love the game and the community, so feel free to keep in contact with me here via PM, or through other means listed in my profile.
I still wear the admin tag, but I am not going to step on toes by replying with what I know, and so forth as I have left the project. I have helped iEnt in the past with other projects and games and will continue to do so as they need me.
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