Vivi
New Member
Posts: 10
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Post by Vivi on Feb 14, 2015 17:55:49 GMT -5
Well now that we don't have any "limits" per say I figured we might as well come up with some new and interesting Profession ideas. These are just some thoughts I had that would be fun in my opinion. The basic idea is that each profession (say they still go from 1%-100%) can make better items as they increase their profession %. So for example, a Tailor with 1-10% progress in their profession can make items with low % Primary Stats, Secondary Stats, and has a low chance to obtain a Tertiary Stat in that armor. This will definitely make it worth to train professions and actually kind of fun because of the random stats each armor could get.
Primary Stats (these are guaranteed stats) - MP regen, HP regen, Magic Resistance, Magic Absorption, Defense ( defense ratio ), and Physical Absorption.
Secondary Stats (these are semi-rare stats) - Gold % increase, EXP % increase, Endurance, Poison Resistance (if kept in game), and Light % (if kept in game).
Tertiary Stats (these stats are meant to be rare) - Damage Increase, Magic Increase, and Drop % chance increase.
Tailor - Creates "cloth" based items such as Robes, Hats, and Capes. Blacksmith - Creates "plate" based items such as Wings Helms, Horns Helms, and Plate Mail armor. Weaponsmith - Creates any type of weapon such as Staves, Bows, and Hammers. Jewelcrafter - Creates any type of ring or necklace.
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Post by Remm on Feb 15, 2015 11:34:59 GMT -5
i think everyone here can bring good ideas to the table but i think we are gonna have to wait for an alpha client to see coder capability and whats possible if theyre working of an existing source.
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